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Guns, Bows, Shooting Sports, and Hunting food for thought......

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Rules for a Gunfight

Anonymous

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.



2. Anything worth shooting is worth shooting twice. Ammo is cheap - life is expensive.



3. Only hits count. The only thing worse than a miss is a slow miss.



4. If your shooting stance is good, you're probably not moving fast enough or using cover correctly.



5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred. )



6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.



7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.



8. If you are not shooting, you should be communicating, reloading, and running.



9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun. Use a gun that works EVERY TIME. "All skill is in vain when an Angel blows the powder from the flintlock of your musket. "



10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.



11. Always cheat, always win. The only unfair fight is the one you lose.



12. Have a plan.



13. Have a back-up plan, because the first one won't work.



14. Use cover or concealment as much as possible.



15. Flank your adversary when possible. Protect yours.



16. Don't drop your guard.



17. Always tactical load and threat scan 360 degrees.



18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them. )



19. Decide to be aggressive ENOUGH, quickly ENOUGH.



20. The faster you finish the fight, the less shot you will get.



21. Be polite. Be professional. But, have a plan to kill everyone you meet.



22. Be courteous to everyone, friendly to no one.



23. Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation.



24. Do not attend a gun fight with a handgun, the caliber of which does not start with anything smaller than "4".



25. You can't miss fast enough to win.
 
Some military axioms that really make sense





1. "Sometimes I think war is God's way of teaching us geography. " - Paul Rodriguez



2. "A slipping gear could let your M203 grenade launcher fire when you least expect it. That would make you quite unpopular in what's left of your unit" - PM Magazine, the Army's magazine of preventive maintenance.



3. "Aim towards Enemy" - Instruction printed on US Rocket Launcher



4. When the pin is pulled, Mr. Grenade is not our friend.



5. If it's stupid, but it works, it isn't stupid.



6. Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.



7. If the enemy is in range, so are you.



8. If your position is so well fortified that the enemy can't get in, you can't get out!



9. It is generally inadvisable to eject directly over the area you just bombed.



10. Whoever said the pen is mightier than the sword obviously never encountered automatic weapons.



11. When in doubt, empty the magazine.



12. If God had meant for us to be in the Navy, we would have been born with gray, baggy skin.



13. Try to look unimportant; they may be low on ammo.



14. You, you, and you… panic. The rest of you, come with me.



15. Odd objects attract fire - never lurk behind one.



16. Incoming fire has the right of way.



17. Don't look conspicuous: it draws fire.



18. Tracers work both ways.



19. Five second fuses only last three seconds.



20. Who cares if a laser guided 500 lb. bomb is accurate to within 9 feet?



21. The easy way is always mined.



22. Don't ever be the first, don't ever be the last, and don't ever volunteer to do anything.



23. Never share a foxhole with anyone braver than you.



24. Bravery is being the only one who knows you're afraid.



25. If your attack is going well, you have walked into an ambush.



26. If you can't remember, the Claymore is pointed towards you.



27. Teamwork is essential. It gives the enemy someone else to shoot at.



28. Push to test . . . Release to detonate.



29. No combat ready unit has ever passed inspection.



30. Any ship can be a minesweeper . . once.



31. Never tell the Platoon Sergeant you have nothing to do.



32. Don't draw fire; it irritates the people around you.



33. The enemy invariably attacks on one of two occasions

a. When you're ready for them.

b. When you're not ready for them.



34. Combat will occur on the ground between two adjoining maps.



35. The side with the simplest uniforms wins.



36 When you're short of everything but the enemy, you're in combat.



37. Mines are equal opportunity weapons.



38. If you find yourself in a fair fight, you didn't plan your mission properly.



39. The more you sweat in peace, the less you bleed in war
 
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